Original Music
Here's most of the decent-ish stuff I've made, most of the older stuff has been removed now (if you want anything that used to be here, contact me privately.) Practically all of it is either for a project, contest, or school/university coursework, so I've re-organised it catagorically. All MIDI sequences found on this page are designed for YAMAHA midi devices.
Miscellaneous
Smooth Monsjazz 2000 (April 2009)
A smooth-jazz style song that I wrote after being inspired by library/production music. It's essentially an arrangement of GrantKelly.mid, which you can hear on the great monsquaz.com (warning; not at all work-safe.)
Ambiguous Fluff (March 2009)
Just a short looping track I wrote that uses lots of the lo-fi sounds on my YAMAHA MU100.
News 48 (MIDI) (March 2007)
This was made for a production music assignment at university. We had to write news broadcast music. Simple as that.
Word Mechanic (December 2006)
A university assignment where I had to compose a piece that took advantage of a number of pseudo-advanced DSP techniques.
Ctenophoria (MIDI) (May 2006)
Originally for the game Mercenaries of Aston. Inspired by the wonder of comb jellies.
Pixicycle (April-May 2006)
Frantic, cacophonous remix of Pixicle II. For university.
Pixicle II (March 2006)
Coursework for university, which involved me writing a minimalistic piece.
Aloft the Dystopian Landscape (MIDI, EWQLSO version) (July 2005)
For Daniel Joseph's "Contest de la Rocco #5: To the Skies!" hosted at vgmusic, where we all composed air ship musics. One of my only ventures into orchestral music to date.
Nikiroki Kikukanyu (June 2005)
A piece I wrote for my confidante Nikita. Inspired by her music and the japanese composer Hiroki Kikuta's game soundtracks.
Block 'n Blur (September 2004, May 2005)
This is a bizarre track that I wrote for no particular reason.
Moon Milkshake (February 2005)
Inspired by milkshakes. In space. It is badly mixed, so I'll revisit it in future.
Sums It Up (MIDI) (February 2005)
My entry for vgmusic's "percussion contest". Be careful when playing the MIDI; it may crash players.
Piston Cube (MIDI (XG)) (April 2004)
I wrote this as coursework for my A-level Music course back in college.
Sample Pack Contest IV
Syncopatriarch (March 2009)
Yafafafafunk (March 2009)
ES 29 (March 2009)
Masturbatricks (March 2009)
Sample Pack Contest III
Analysis Paralysis (May 2007)
Anxious Little Butterfly (May 2007)
Sufferin' Silicon (April-May 2007)
Spherulitical Dance (April 2007)
Spaz Discount (April 2007)
Sample Pack Contest II
Morgan (January 2006)
A Dichroic Glass Snafu (January 2006)
Alarmitude (January 2006)
Knobtwiddling Illbient Sci-Fi Faggotry (December 2005)
Sample Pack Contest I
Meta-rain in the Eye Inverse (March 2005)
Broken Toes (March 2005)
Mixing With the Wrong Sort (March 2005)
Sample Pack Contest is a series of music contests hosted at the vgmusic forums, originally by me but more recently by others. To download the complete contests, check here.
Nintendo Sound Format (NSF)
Tropical Pink (MP3) (November 2009)
A happy tune with a latin feel. Originally made for Day 11 of 30songsin30days and entered into FamiCompo mini vol VI, then later extended (this version) for the UK Chip Compilation on Digital Force Records.
Parallologram (MP3) (November 2009)
Action-packed drum'n bass track, made for Day 10 of 30songsin30days and entered into FamiCompo mini vol VI. Due to be released on a "1-Minute Compilation" (details forthcoming.)
Octagonal Battlebots (MP3) (November 2009)
A weird song I wrote about future law enforcement and their use of droids to fight crime. Day 8 entry for 30songsin30days, and another FamiCompo mini vol VI entry.
Ethereal Cupcakes (MP3) (November 2009)
Short, repetitive and rather innocuous ambient-ish thing I made for Day 4 of 30songsin30days. Entered in FamiCompo mini vol VI as well.
Heavenly Spores (MP3) (October 2009)
An amateur mycologist is awe-struck when he stumbles upon an unbelievable natural phenomena. Made for Ubiktune's "Autumntunes" omnibus album.
Super Soaker (MP3) (August 2009)
An epic battle commences between rogue bands of youths, armed with their high-tech water-powered weaponry systems. Made for Ubiktune's "Summertunes" omnibus album.
Go!! Super Happy Magic Special (MP3) (October 2008)
A jpop-style tune for the NSF Collision project (which you can read about here.)
Serial Gazer (MP3) (August 2008)
My only entry into FamiCompo mini vol V. Got 7th place!
Sirius Bismuth (MP3) (August 2007)
Second entry into FamiCompo mini vol IV. IT'S BISMUTH. This track is now being used in a great shoot-em-up called SPACE PHALLUS, which you can read about here.
Phi-dentity Crisis (MP3) (July 2007)
First entry into FamiCompo mini vol IV. Musical ADD.
Electra Vulva (MP3) (March 2007)
For Alex Mauer's cancelled NES cartridge compilation project. Hardware recording by Bucky (thanks!)
Vapora Fighter
Bonus Round (February 2007)
Capoeira Sundance (Stage 8) (January 2007)
Sundowner on the Coast (Stage 8 Ending) (January 2007)
Vapora Fighter is a yet-to-be-completed group composing project that is running at midiphile.net. As it is currently not finished, I cannot link to the soundtrack (boo!)
Contest de la Rocco #6: Cross Section
Gay on the Weekends (MIDI) (June 2006)
Blind Rage (MIDI) (June 2006)
Cumulothunderbot's Electrophosphor Tantrum (MIDI) (June 2006)
Kimono Witch's Castle (MIDI) (June 2006)
Healing Rain (MIDI) (June 2006)
This was a contest hosted at the vgmusic forums. Each entrant had to compose 5 tracks for 5 different themes, three of which were pre-determined and two of which were at the composer's discretion. Unfortunately, I know not of a place where all the entries are located.
Formula X Racing
Eternal Evening Sky (October 2005)
Nighttime Cityscape (September 2005)
Victory Lap! (August 2005)
Body Shop (July 2005)
Formula X Racing was a group-composing project at the late omidia.net (now midiphile.net!) Together, me and several others wrote a soundtrack for a conceptual futuristic racing game. A full soundtrack including everyone else's songs can be downloaded here.
Christmas Memory
Game Menu (December 2004)
Stage 6: Puzzle (December 2004)
Christmas Memory is a game by William Brosi (Chibi Acelie). You can read more about it here.
Clara Loft Soundtrack - Underground Adventure
All five tracks as an MP3
Title Theme (March 2004)
Giant Mole Battle (March 2004)
Spider Battle (March 2004)
Earthworms (March 2004)
Dodging Obstacles (March 2004)
The Clara Loft Soundtrack consists of five short pieces that were made as graded coursework on my Music Technology A-level course.
Model Game Soundtrack
Introduction - "Undying Attrition" (August 2003)
Title Theme - "Square Wave Super Hero" (April 2004)
Main Menu - "Square Wave Hiding" (April 2004)
Options Screen - "Adjusting Procedure" (April 2003)
Training - "Experience Boost" (September 2003)
Select Screen - "Astronomical Overview" (July 2003)
Level 1 - "Moonbound Freestyle" (May 2003)
Level 2 - "Bouncing Meteors" (April 2004)
Level 3 - "Space Samba" (July 2003)
Battle Theme - "Activated Tracking" (2003-2004)
Level Complete - "Proceed Onwards" (July 2003)
Level 4 - "Interstellar DEJa Vu" (November 2004)
Level 5 - "Colder Nebula" (October 2003)
Level 6 - "Towards the Bright Light" (September 2003)
Boss Battle - "Obstruction preceeding Milestone" (June 2003)
Continue? - "Quick Decision" (July 2003)
Level 7 - "Warmer Nebula" (November 2004)
Level 8 - "Blacklight Hole" (November 2004)
Level 9 - "Gale Forces" (November 2004)
Credits - "Final Journey" (July 2004)
Special Level - "Within the Rainbow Maze" (July 2003)
Game Over - "Without Luck" (September 2003)
My homebrewed game soundtrack. This is a project that I started way back in late 2002, and didn't finish until 2006. The concept was initially to create a "model" game soundtrack, having tracks named after all the various levels and screens you'd encounter in a game. After I decided that was actually a dumb idea, I moved the focus away to something more like a game soundtrack based loosely around an arcade space-shooter theme. For those who know me now, but didn't know me during the days of its realisation, it may make an interesting listen, as you can hear what I think are the formative musical traits compositional voice as it stands today. Some of it is quite unrefined and naive... I was still relatively new to music creation at the time. So there you have it - 22 tracks, 52 minutes of music. The tracks are in an OST order of sorts on this page.
An entire zip file of the soundtrack is available here.
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